About
Asura started in February 2019 as a place to play The Isle without the usual community rot. No clan politics, no trial-mod pyramid scheme, no admin who plays favourites. Six years and three Evrima servers later, the goal is the same: build something durable that respects the time players put into it.
This page is the team. There’s no marketing department, no holding company, no advertising deck. Just the two people who keep the lights on, and the tools we made along the way.
Nicky, Owner
Nicky started Asura because the servers he was playing on kept dying the same way. A wipe announced on a Tuesday, two weeks of progress gone, and an admin team that responded to “is my dino safe” with shrug emojis. He owns the project end-to-end: community, server costs, Discord moderation, the long-term roadmap. If a decision is contentious, it’s his to make. If something breaks, his ticket opens first.
He also writes most of the code. The bot stack, the in-game economy, the cog system that makes every Asura server feel the same despite running on different boxes.
Voju, Tech Admin
Voju runs the infrastructure side. The Hetzner box, the SMB save-file plumbing for Legacy, the RCON queue for Evrima, the Docker stack that holds it all together. If a server is up at 3am after an update broke the world, it’s because Voju was awake.
He also designed the Sentinel sync layer. The thing that makes a Discord ID, a Steam ID, and an Asura Points balance coherent across every tool we run.
How we work
We do not have a Patreon dashboard, a Trello board, or a roadmap document. Decisions are made in two places: a private channel between Nicky and Voju, and the public Discord. Major changes (new features, wipe schedules, paid tiers) are announced 7 days ahead in #announcements so you can plan around them.
If you want to suggest something, open a Discord ticket. That goes into a queue we actually read.